Le Morte d’Arthur as Literary Remediation Process to RPG Game
DOI:
https://doi.org/10.24113/ijellh.v9i1.10874Keywords:
Games, RPG, didactic proposal, literary narratives.Abstract
This article presents a proposal for the elaboration of an RPG game with board support based on the remediation of literary narratives and which is thought both for use in the classroom, as a didactic tool, but understood essentially as a playful activity. For that, we first start an observation about the act of playing and what it means in society and in linguistic terms. Subsequently, we are concerned with defining what a game is so that we can effectively present the proposal. To better exemplify it, we present as an example the remediation of Arthurian legends from Le Morte d’Arthur, by Thomas Malory, a project that we have previously tested. The discussion about the behaviour of games then runs through authors such as Johan Huizinga (1980) and Jesper Juul (2005).
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Copyright (c) 2021 Lis Yana De Lima Martinez, Vinicius De Moraes, Sandra Sirangelo Maggio

This work is licensed under a Creative Commons Attribution 4.0 International License.
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